AIR MEPHIT
{{Monster Table
| creature=
| style=
| size=Small | type= Outsider (Air, Extraplanar)
| hd= 3d8 | hp=13
| init= +7
| speed= 30 ft. (6 squares), fly 60 ft. (perfect)
| ac= 17 (+1 size, +3 Dex, +3 natural) | touch= 14 | flat=14
| bab= +3 | grapple=–1
| at= Claw +4 melee (1d3)
| full_at= 2 claws +4 melee (1d3)
| space= 5 ft. | reach=5 ft.
| sa= Breath weapon, spell-like abilities, summon mephit
| sq= Damage reduction 5/magic, darkvision 60 ft., fast healing 2
| fort= +3 | ref= +6 | will= +3
| str=10| dex=17| con=10| int=6| wis=11 | cha=15
| skills= Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)
| feats= Dodge, Improved Initiative
| env= Elemental Plane of Air
| org= Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)
| cr= 3
| treas= Standard
| align= Usually neutral
| adv= 4–6 HD (Small); 7–9 HD (Medium)
| la= +3 (cohort)
}}
Air mephits come from the Elemental Plane of Air. An air mephit is about 4 feet tall and weighs about 1 pound.
Air mephits speak Common and Auran.
COMBAT
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Consitution-based and includes a +1 racial bonus. Spell-Like Abilities: Once per hour an air mephit can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based. Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.- Category:SRD Category:Creature Category:Air Subtype Category:CR3 Category:Elemental Plane Of Air Category:Extraplanar Subtype Category:Outsider Type Category:Small Size Category:LA3 Category:Cohort Category:Mephit
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